ESL tech project creates real-time replays for esports

By 28th April 2020 No Comments

Partnership to innovate with live data visualisation in esports completes its first project.

ESL has announced the first project to be completed from its partnership with Berlin-based Bayes Esports Solutions, which began in 2019.

The partnership aims to create new innovations in live data visualisations in esports, with the first project – CARP – enabling complete 2D visualisations (replays) to be created and displayed live, during a game.

CARP can show representations of player positions and the trajectories of objects, which was previously only possible to do after the game had finished and not in real-time.

ESL and Bayes says CARP can be put into operation immediately, and is necessary to create a more entertaining live experience and to enhance the viewer’s understanding of what’s happening in the game.

CARP extracts data for the games CS:GO and Dota 2 (pictured) in real-time with what ESL and Bayes say is “unprecedented quantity and quality of data points”. As well as using it for immersive real-time replays, the data will be made available to other interested parties on BEDEX, the esports data marketplace for in-game data, which was developed by Bayes.

Bernhard Mogk, SVP global business development at ESL, says: “Together with Bayes, we want to set uniform standards and drive the sport forward with data-driven developments. For an even stronger media presence of esports, media and other data consumers must receive all the information they need as quickly and reliably as possible.”

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